Map Functions/Interactions
| Input from Extreme Characters | Output from Brainstorming |
| Ninja: To be controlled with as few hands as possible Medieval Princess: Fit small hands | One/two handed interactions. Perhaps use small gestures to fit both types of interaction and different hand sizes. |
| Ninja: Fast | Different pan-speeds. Save locations in shortcuts (bookmarks) Use shortcuts, perhaps gesture based (e.g. a circular interaction clockwise - zoom in) |
| Ninja: Gloves - iPod touch can not detect fingers God: Shake for Quake | Pan the map using the accelerometer Shake the iPod touch could start a function Twist the iPod touch to zoom in |
| Medieval Princess: Can not write very well | Tap interactions. (e.g. morse code password) |
| Input from Extreme Characters | Output from Brainstorming |
| Medieval Princess: Show geographical map | View history/future in geographical calendar |
| Medieval Princess: Keep track of where she has been | Wi-Fi based positioning of iPod touch |
| God: Sin notification | Statistics of trips (e.g. speed, accuracy) |
Unit Functions/Interactions
| Input from Extreme Characters | Output from Brainstorming |
| Ninja: Show villains on map Medieval Princess: Show horses Medieval Princess: Show staff locations God: Show people, show angels, keep track of believers | Which is the best way to show units? Colors, icons etc. Should there be different classes of objects? Show obstructions: traffic jams etc. Could these be implemented automatically from "Vägverket"? |
| God: Sin meter | Unit/Item ranks (e.g profit size, type, deal with supplier) |
Alarm and Notification Functions/Interactions
| Input from Extreme Characters | Output from Brainstorming |
| Ninja: Silent | Maybe use audio feedback |
| Medieval Princess: Be notified of assassin. | Alarm notifications (e.g. a unit is outside a geofence) |
Visualizations
| Input from Extreme Characters | Output from Brainstorming |
| Ninja: Security - Show only for ninjas | Have different security levels. Perhaps depending on which person is online. |
| Ninja: Show geographical information | Show terrain |
| Ninja: Extremely detailed map Medieval Princess: Show only own kindgdom God: Map of everythinh | Have Regional views (e.g. world, continent, country, city) |
| Ninja: Where can i hide, Where can I refill my weapons? | Show interaction pliability on map (show possible places to put items) |
| Ninja: Black Medieval Princess: Pink | Themes, color codes. Always show which mode that is enabled (place unit, show route, show history) |
| Medieval Princess: Rumors, pictures of trips | Show position related information (e.g. pictures, voice recordings, text) |
| God: Other-dimensional travel | Layer visualizations. Enable and disable many different layers at the same time (e.g. satellite, terrain, items, units, and history layers) |
| God: Thought based interface | Every user have their own profile |
| God: Reboot genesis | Filter views. Separate projects from each other. |
Collaboration Functions/Interactions
| Input from Extreme Characters | Output from Brainstorming |
| Ninja: Send secret information Medieval Princess: Keep in touch with friends God: Send angels, send S:t Peter | Chat, send help and emergency units. |
Environmental/Device issues
| Input from Extreme Characters | Output from Brainstorming |
| Ninja: Hidden in sword | Where and in which context is the device and application going to be used? |
| Medieval Princess: Easy to use | Must be easy to use for the novice user. |
| God: Thought based interface | Intelligent agent that remembers the users actions and learns from them |

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