måndag 18 februari 2008

Brainstorming

En solig måndag i centrala Göteborg tar två 'unga' män tjuren vid hornen och utför en designmetod, det är inte vilken metod som helst utan den ökända gamla fornnordiska metoden hjärnstormning (fri översättning). Vad fick dessa män ut av metoden i fråga? Det finns fint uppraddat (är det ett småländskt ord?) nedan.

Map Functions/Interactions
Input from Extreme Characters Output from Brainstorming
Ninja: To be controlled with as few hands as possible
Medieval Princess: Fit small hands
One/two handed interactions. Perhaps use small gestures to fit both types of interaction and different hand sizes.
Ninja: Fast
Different pan-speeds.
Save locations in shortcuts (bookmarks)
Use shortcuts, perhaps gesture based (e.g. a circular interaction clockwise - zoom in)
Ninja: Gloves - iPod touch can not detect fingers
God: Shake for Quake
Pan the map using the accelerometer
Shake the iPod touch could start a function
Twist the iPod touch to zoom in
Medieval Princess: Can not write very well
Tap interactions. (e.g. morse code password)
History Functions/Interactions
Input from Extreme Characters Output from Brainstorming
Medieval Princess: Show geographical map
View history/future in geographical calendar
Medieval Princess: Keep track of where she has been
Wi-Fi based positioning of iPod touch
God: Sin notification
Statistics of trips (e.g. speed, accuracy)

Unit Functions/Interactions

Input from Extreme Characters

Output from Brainstorming
Ninja: Show villains on map
Medieval Princess: Show horses
Medieval Princess: Show staff locations
God: Show people, show angels, keep track of believers

Which is the best way to show units? Colors, icons etc.
Should there be different classes of objects?
Show obstructions: traffic jams etc. Could these be implemented automatically from "Vägverket"?
God: Sin meter
Unit/Item ranks (e.g profit size, type, deal with supplier)


Alarm and Notification Functions/Interactions

Input from Extreme Characters

Output from Brainstorming
Ninja: Silent
Maybe use audio feedback
Medieval Princess: Be notified of assassin.
Alarm notifications (e.g. a unit is outside a geofence)

Visualizations

Input from Extreme Characters

Output from Brainstorming
Ninja: Security - Show only for ninjas

Have different security levels. Perhaps depending on which person is online.
Ninja: Show geographical information
Show terrain
Ninja: Extremely detailed map
Medieval Princess: Show only own kindgdom
God: Map of everythinh
Have Regional views (e.g. world, continent, country, city)
Ninja: Where can i hide, Where can I refill my weapons?
Show interaction pliability on map (show possible places to put items)
Ninja: Black
Medieval Princess: Pink
Themes, color codes. Always show which mode that is enabled (place unit, show route, show history)
Medieval Princess: Rumors, pictures of trips
Show position related information (e.g. pictures, voice recordings, text)
God: Other-dimensional travel
Layer visualizations. Enable and disable many different layers at the same time (e.g. satellite, terrain, items, units, and history layers)
God: Thought based interface
Every user have their own profile
God: Reboot genesis
Filter views. Separate projects from each other.


Collaboration Functions/Interactions

Input from Extreme Characters

Output from Brainstorming
Ninja: Send secret information
Medieval Princess: Keep in touch with friends
God: Send angels, send S:t Peter

Chat, send help and emergency units.


Environmental/Device issues

Input from Extreme Characters

Output from Brainstorming
Ninja: Hidden in sword
Where and in which context is the device and application going to be used?
Medieval Princess: Easy to use
Must be easy to use for the novice user.
God: Thought based interface
Intelligent agent that remembers the users actions and learns from them


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